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ADVENTURE PROJECT
A Full Sail University Project
This video shows the level mechanic I created for my Ruins level. It is a sequence puzzle involving different colored statues that must be solved to open a door and proceed. There is audio and visual feedback for the player that helps communicate what is happening during animations.
This video shows the final product of the level I designed using the creative vision given to me as guidelines. It shows the IPM pacing used to teach the player how to interact with the level mechanic. It also shows the props and environment I created to follow my design of a ruins level.
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