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Codename: Dark Knight
A Personal Project to Further Learning
These show the results of my retargeting attack animations from a separate asset to the mannequin to be used in combat.
These show my use of Behavior Tree/Blackboard to create an AI enemy that can perceive and attack the player while using EQS queries.
These show my use of the Gameplay Ability System to create a fireball ability that damages the AI enemies and also a sprint ability that consumes stamina while active.
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