top of page

Codename: Dark Knight
A Personal Project to Further Learning


These show the results of my retargeting attack animations from a separate asset to the mannequin to be used in combat.


These show my use of Behavior Tree/Blackboard to create an AI enemy that can perceive and attack the player while using EQS queries.


_gif.gif)
These show my use of the Gameplay Ability System to create a fireball ability that damages the AI enemies and also a sprint ability that consumes stamina while active.
bottom of page